
A meditative third-person cat exploration game set in a stylized Kyoto valley — built with Three.js, free to play right in your browser.

A first-person photoreal deep-sea dive from a boat deck down to the 4,000 m abyssal plain, built on a custom WebGPU/WGSL engine, with encounters by depth and spatial audio.
DEEPSEA — Abyssal Descent is a browser game running on a custom WebGPU / WGSL engine (no three.js or game engine), about 8,000 lines of JavaScript and WGSL. The player starts on a boat deck and dives to the 4,000 m abyssal plain, passing depth-graded light based on Jerlov clear-ocean absorption, and meeting dolphins, bait balls, mantas, sharks, a turtle, oarfish, a megalodon, a giant squid, siphonophores, anglerfish and grenadiers on the seafloor. Features include a GPU FFT ocean with foam and bubble plumes, a humpback lobtail spray simulation, HRTF spatial sound with helmet breathing and depth call-outs, adaptive exposure and a torch with shadows. Desktop controls: WASD to swim, E/Q down/up, Shift boost, F torch, Space wrist gauge/dive in, Enter cinematic descent, V free look, L to switch English/한국어. Mobile supports a touch stick, gyroscope look, and portrait or landscape. It runs in Chrome or Edge with WebGPU, phones supported, and can also be served locally with the included Python script. The author states it was built with Claude Opus 5.5 in Claude Code; 3D models are CC-BY 4.0 / CC0, sky HDRI from Poly Haven (CC0), sounds from Pixabay.

A meditative third-person cat exploration game set in a stylized Kyoto valley — built with Three.js, free to play right in your browser.

A browser-rendered boat journey down a Japanese river valley, with four seasons, live day/night lighting and generative music.

A small-planet walking game in the browser: carry a spool across a pencil-sketch planet, lay thread along your path, and connect it to wake the town with color.

Pokémon Red, rebuilt from raw pixels by Claude Opus 5.5. Every sprite, tile, battle effect and song is code: zero image files. Plays in the browser.

A roguelite action RPG set in the Sibling Suns universe: dive into procedurally escalating missions, stack upgrades and unravel the story of a shadowy agency.

Juego narrativo en el que eres la webcam de un dev en Lima: eliges A o B escena por escena entre 2019 y 2026 para no agotar tus medidores de energía, plata, carrera y vida.