Wild Fields 1648 gameplay preview
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Wild Fields 1648

A browser RTS set on the Ukrainian steppe in 1648: build a Cossack town, gather resources, train infantry, cavalry and field guns, and destroy the rival town halls.

Developer
0xInsiderhq
AI tools
Claude
Mobile support
📱 📱 Mobile-friendly
Tags
cossackopen-sourceprocedural-generationrtsthreejswebgl
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About this game

Wild Fields 1648 is a single-tab browser real-time strategy game set on the Ukrainian steppe in 1648. Players raise a Cossack town, farm, fell forests, quarry stone and mine gold, then train pikemen, musketeers, Cossack horse and field guns to burn the rival town halls before their own are destroyed. The simulation includes ramping AI opponents that build, gather, research and attack, growing and ripening wheat, worn ground paths, falling trees that leave stumps, burnt buildings that leave ruins, and characters on a jointed rig with two-bone IK and walking, running and galloping gaits. Art uses 25 CC0 photo-scanned models and PBR textures from Poly Haven, compressed from 112 MB to about 9 MB, with sound synthesized in code. It runs with three.js in one browser tab (desktop, with a short load for the scans); an offline single-file version and build scripts are included in the repository, and the author states the code was written by Claude Opus 5.5.

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