
A free 3D Pokémon survivor fan game in your browser: battle wild hordes with the original 151 Kanto Pokémon, evolve your team, unleash Ultimates and take on the League.

A free, browser-based retro grid-based dungeon crawler inspired by Wizardry, Bard's Tale and Ultima III. Exploration uses a classic first-person view, while ranged attacks and combat switch to a top-down planar view. Built entirely in HTML/JavaScript/CSS, with no downloads, sign-ins or ads, and a quickstart guide available on itch.io.
During the pandemic, I started building a classic grid-based dungeon crawler, and I’ve been updating it in stolen moments ever since. It’s a love letter to the games I grew up with—Wizardry I, Bard's Tale, and Ultima III. Exploration uses a classic first-person perspective, but the game dynamically switches to a top-down planar view for ranged attacks and combat. It’s built entirely in HTML/JavaScript/CSS (graphics created using Inkscape and GiMP) and runs 100% free right in your browser (no downloads, sign-ins, or ads). Since this community knows the genre better than anyone, I’d love your thoughts: Is it clear enough how to get started (with or without the quickstart guide available on itch.io)? How do combat and party management feel compared to early 80s/90s classics? Any ideas of what I might add to make the game more immediately engaging? Are the old school graphics too old school? You can play it here: https://darklandermedia.itch.io/darklander-i-invaders-of-undertown

A free 3D Pokémon survivor fan game in your browser: battle wild hordes with the original 151 Kanto Pokémon, evolve your team, unleash Ultimates and take on the League.

An open-road browser driving game built with Three.js: cruise freely, then take on timed checkpoint, sprint and drift events against bot traffic.

A pure HTML5 retro arcade racing game, composed of a pseudo-3D road, procedural pixel art, and chiptune music; a single HTML file can be played directly in the browser.

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.

A browser-based F1 racing game built with Three.js, where all vehicles, tracks, materials and sound effects are generated in real time via code at load time. It includes six tracks, ten teams and twenty drivers, with 120 Hz vehicle physics, AI opponents, qualifying and a full Grand Prix weekend flow.

A free browser-based survivors-like fan game featuring Dragon Ball Z characters and GBA-style sprites, playable solo or in online co-op.